33 Immortals Gameplay - Uma visão geral



Nous avons cependant eu suffisamment do matière pour nous faire une idfoie de la boucle d’exploration qui nous attend dans 33 Immortals. Schfoimatiquement, nous rejoignons donc un lobby do 33 joueurs, qui se trouvent dissfoiminé especialmentes dans une Bastante carte. Celle-ci comporte por nombreux objectifs secondaires pour amasser des ressources permettant por se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

Nous avons eu l’occasion do tester pendant quelques heures cet infernal mélange en avance en compagnie por confrères et des dfoiveloppeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire

At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.

Finally, Virgil (based on the ancient Roman poet) is also here, managing the Compendium should you need a refresher on how the game works and if really wanted to know the official name of that creepy silkworm with teeth that killed you on your last run (for the record, it’s called a Mangiatore).

I’ve seen players perish multiple times attempting to activate these when a massive attack is about to hit or a trap is set to activate. If successful though, the result is almost always worth it. While the cooldown can be high, activating them can rain down arrows, slow enemies within an area, offer shields to allies, and more, with each player having access to one co-op power depending on their chosen weapon.

Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.

It’s curious to see just how players of different skill levels and experience come together in groups. Even in the most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.

S to reach even more players.

The later runs, I was also completing meta objectives that would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.

would probably fly under a lot of people’s radar. It’s a fun hook, even while playing with randoms that you might not cross paths with again.

Leaning on one another’s skills and class abilities to unleash a balanced attack against waves of monsters is a key to success.

Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life. Join the rebellion

A perk that reduces the cooldown of the dash by one second was one of my absolute favorites to randomly find, this made the game feel more agile and reactive, where I can be an aggressive force 33 Immortals Gameplay in the battlefield instead of being on the defensive so much and saving my dodge for later. Instances where I had this perk was also when I progressed the furthest in the final boss fight. Going back to the standard 2 second dodge cooldown in later runs felt like such a downgrade, making the gameplay feel noticeably slower and less responsive compared to when I had the perk.

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